You play as a mercenary who goes on an adventure to the vast fantasy world filled with magic, dragons and various deities. In the center of the storyline is the pursuit of special weapons that the gods themselves fought with. Your adventure involves additional heroes that you find as you progress through the storyline. Like all classic JRPGs, battles are presented in turn-based style. Take up to three heroes with you to the party, each with their own unique abilities.
An individual challenge awaits you depending on the difficulty. Having time stop does not give you a great advantage, but it at least gives you the time to scroll through all those spells and potions, plus plan a little strategy. While battle is in progress, all the characters and monsters are in motion either waiting their respective turns, picking a course of action, or executing that action such as running up to another character and hitting them.
Hence, combat game play is more of a natural melee than the standard cheesy 3 or 4 characters standing on each side of your monitor and staying there until the battle is over. One of the neat things about the meter system is that you can see which of the enemy is getting ready to strike and do a couple of things to thwart them. One thing you can do is perform a critical attack on a monster before it executes its move and stun it and cancel its attack.
Secondly, if you see a monster running over to hit that weakened party member, sometimes you can send someone over to head that monster off at the pass.
I don't know if my description does the battle system any justice, but frankly, it is superb. The initiative meter system made for some really entertaining battles. The graphics for Grandia II are so-so. The characters are done in a cutesy, anime fashion. Big giant eyes, no nose or mouth. While the game play screens were sharp, clear, and alive with color, the cinematic sequences and magic animations were lame and, worse yet, horribly fuzzy.
So fuzzy in fact, that at first I thought that something was wrong with my monitor. The audio was a bit odd at times as well. Sometimes during dialogue scenes you would get the whole enchilada music, sound effects, and voiceovers , while other scenes you wouldn't even get background music. The sound effect that was used the most was also the most annoying. Share this post Digg Tweet Stumbleupon delicious reddit Facebook.
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